Shadow Step is a stealth platforming game that was seen out from start to finish within a six week time period by a team of 17 people with Unreal Engine 4. In this game the player is able to dive into the shadows and ride along walls, but if they touch any light they'll pop out and fall to the floors. With this in mind I was tasked with for whiteboxing the persistent geometry for all three levels, designing and implementing platforming challenges within the history museum level, cluttering that space, and designing the gift shop layout within the art museum level. I also assisted in the implementation of art assets directly into the engine.
Shadow Step Itch Page
Shadow Step Itch Page