Bash and Debris was a project handed down from a team that had previously attended the Digital Media program at the University of Central Florida to mine. The mountain and space levels in Bash and Debris were made within three-months by a team that consisted of two artists and myself. Throughout this development I was tasked with creating both mountain and space levels, importing any new art assets, creating a new enemy behavior, and tweaking existing systems to adjust spawn times and progression. For the space level, I used the art assets given to me to create a looping background.
Bash and Debris Itch page
Bash and Debris Itch page