About Me
A level designer by trade my skills lie in creating level concepts, whiteboxes, level design documentation, and generating clutter within levels. I've also grown to be efficient at importing art assets into engines. These skills allow me to work well within the level design pipeline. Plus, I've also had a significant amount of exposure and a bit of experience in programming.
I am a recent graduate from the University of Central Florida with a BA in Digital Media - Game Design. |